Roadmap
IronFlux is playable and in playtesting, with a Steam release coming soon. Here is what is in the game today and what we are building next.
Now · playable today
- Monoliths & Ascendancy Hold a Monolith's ring to take it, collect tribute, and hold more than half to ascend
- Three factions Cindral Vanguard, Zephyrine Court and Pelagic Choir — one shared economy, three doctrines
- Three game modes Ascendancy, Annihilation and Classic RTS, plus optional Horde Attacks
- Skirmish vs AI 32 hand-built maps for 2 to 8 commanders, procedural battlefields, teams and per-seat bot difficulty
- Online multiplayer Host through Steam with a 6-digit join code or invites, choose who can join, and lock seats
- Resumable matches A crashed host can reopen the match with every player back in their seat
- Basic Training & campaigns Three training missions and the opening missions of every faction campaign
- Land, sea and air Fifteen unit classes and field structures with upgrades
- Spectate & replay Watch all-bot battles at up to 16x speed; saves and replays on a deterministic simulation
Next · in progress
- Full faction campaigns More missions for the Vanguard, Court and Choir story arcs
- More languages Translating the whole game, with fonts that cover every script
- Map size presets From tight duels to sprawling battles, with maps sized to the player count
Later · release
- Steam release Store page and launch date to be announced